It was a rough night for the Giants on and off the field.
Apparently, the Giants had some problems with their headsets, and Joe Judge stated it’s been occurring all season.
“The headsets were going out. We are having headset issues. This has happened in every game so far,” Judge told reporters after the game. “We deal with the league and they keep telling us there are different software updates or whatever it is, but we had to call two timeouts today because we were trying to send the deals in personnel wise and you got half of the headsets not getting reception.
“That is the issue right there. We are trying to make the right call. There were other times it was not the right look. I wanted to make sure we settled down, but the other one with the substitution right there, that is a breakdown. We have to make sure the hardware is working. So whatever the issue with that is, the people involved better get it fixed fast.”
Judge, who had actually blamed a couple unforeseen timeouts on the headset problems, stated they will do “hand signals” or whatever else is needed if the team “can’t depend on the devices.”
“At one point, we attempted to return to the old devices, and they informed us we were not enabled to do it for whatever factor. We didn’t have problems with it in 2015 for the a lot of part. Hopefully we will figure that out.”
The Giants called their very first timeout of the video game less than 7 minutes in prior to the Chiefs had 3rd and objective from the Giants’ five-yard line. The next play was an interception by Julian Love in the end zone for a touchback.
The Giants’ 2nd timeout came less than 5 minutes into the 2nd quarter, and their last timeout of the half happened a minute prior to the two-minute caution when the Giants were at Kansas City’s 13-yard line.
The Giants called one timeout late in the 3rd quarter, and after that their 2nd with 3:27 left in the 4th quarter. By the time the Giants had the ball with 1:07 left in the video game for their possibly game-winning drive, they ran out timeouts. However, Judge did not blame those timeouts on the headsets, so perhaps those were merely just bad timeouts.
Judge stated he has let the league learn about the problem.